How Long Do Games Really Take to Finish?

How Long Do Games Really Take to Finish?

In recent years, there has been a persistent debate about whether modern video games are getting longer or shorter. Some people argue that games are becoming excessively long, filled with grinding and microtransactions that extend playtime. Others claim that the overall time to finish a game remains relatively constant, with a few exceptions. This article will explore both perspectives and analyze the impact of the live service model on game length.

Perception vs Reality

One common argument against the idea that games are getting longer is that there are still many games that can be completed in just a few hours. For example, many action-adventure and role-playing games (RPGs) can be finished within 7 to 12 hours. Some gamers might argue that a game like The Legend of Zelda: Breath of the Wild or Super Mario Odyssey can be completed in a single day, given the right conditions. However, for many players, especially those who spend significant time playing games each day, a 7 to 12 hour game may still take 2 to 4 days to complete if that's their daily playtime.

Historically, games could indeed be finished much more quickly. Old games from the 1990s often had linear storylines and did not require nearly the time investment that modern games do. However, this is largely due to technological limitations and gameplay mechanics. Modern games are designed to be engaging over longer periods, often featuring extensive open-world environments, complex storylines, and continuous updates that keep players engaged.

The Rise of the Live Service Model

A significant factor in the lengthening of games is the shift towards a live service model. This business model prioritizes long-term player engagement through regular content updates, expansions, and ongoing support. Games designed with a live service model, such as World of Warcraft, Destiny 2, and Tom Clancys The Division, are inherently designed to keep players coming back for more.

World of Warcraft: The Blueprint for Longevity

World of Warcraft, one of the pioneers of the live service model, has maintained its relevance for over two decades. Since its release in 2004, the game has seen nine major expansion packs. Each expansion introduces new regions, races, classes, quests, dungeons, and raids, significantly extending the game's lifespan. Additionally, regular updates, seasonal events, and daily quests keep players engaged and motivated to continue their journey.

Destiny 2: Multiplayer and Evolution

Destiny 2 is a prime example of how the live service model can prolong a game's life. Originally released in 2017, the game has seen numerous expansion packs and seasonal updates. These updates introduce new storylines, weapons, armor, missions, strikes, and raid content, ensuring that players always have new things to discover and challenges to overcome. The game's cooperative and competitive multiplayer modes, including Crucible and Gambit, also contribute to its longevity.

Tom Clancys The Division: A Post-Apocalyptic Canvas

Tom Clancys The Division presents a different type of live service model, offering an open-world experience set in a post-apocalyptic New York City. While the core story is linear, the game features ongoing content updates, regular events, and a dynamic open-world environment. Players can choose to complete the main storyline quickly, but the game's sandbox elements invite repeated playthroughs and exploration.

Subjective Opinions and Player Diversity

Ultimately, the perception of whether games are getting longer is subjective and highly dependent on the gamer's personal preferences and playstyle. As someone with nearly 30 years of gaming experience across various genres, I don't see a clear correlation between the release year of a game and the time it takes to complete it. Games designed to be long-lasting often cater to a broader audience, while shorter games appeal to those who prefer quick, intense experiences.

It is possible to create a game that is significantly longer than games from 30 years ago. However, as the industry evolves, players expect more value for their time. This means that game developers often focus on creating a rich, engaging experience that can be enjoyed over an extended period, even if the core story can be completed relatively quickly.

In conclusion, while there are arguments on both sides of the debate, the live service model and evolving gaming trends indicate that games are increasingly designed to be longer and more engaging experiences. However, the core gameplay and narrative can often be completed within a day or two, offering flexibility and enjoyment to players of all types.